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One step from eden update
One step from eden update






  1. One step from eden update mod#
  2. One step from eden update update#

That way I can make a consistently fun/challenging experience for players without spending too much time on balance. Linear world progressionįor now I’m going to go with a linear progression for worlds, instead of the randomized order. However, players will be able to have more choice over which cards go in their deck, if any! Selling/removing cards will also work differently, and also breaking chests to get cards/artifacts. There’s no “collection” where you can store unused cards anymore. Players will be forced to have all cards they collect in their active deck, as in traditional deckbuilding games. I’m back after a long holiday break, got to play some awesome games that inspired some more changes for One Step From Eden.

One step from eden update update#

Little visual update to the cards to make them more physical and 3D (art is still WIP) Those colored names at the bottom are “brands” they’re cards that usually have synergy within their brands along with some other mechanics indiedev gamedev onestepfromeden one step from eden devblog user interface game ui ui unit圓d pixelart pixel art indie game May add keyboard icons instead of just using text in the future. On the top are where you can choose which players controls to edit. Devices can be set in the dropdowns to the left. It gives players the option to save and load their layouts as well as reset to default. Still an early version of the controls screen. The screenshake button cycles through the different levels, and gives a little preview of how much it can shake at that level. The fps cycles through some typical fps amounts. The music volume is a simple minimalist slider. None of this stuff is even close to final though.Īdded some of the basics for a settings screen and made sure they were completely functional. At the top it shows name and level along with a vague message about how far you made it. I started working on a little Game Over screen that shows what world you made it to, how many kills you got (along with all the enemies you killed), and who you were killed by. Stuff like settings and controls shouldn’t be difficult to change, they’re there to help the player play the actual game. I’m a huge fan of simple user interfaces that are easy to use and understand. My career is UI design so I put some of that to work this week! I created some early versions of the controls and settings UI. Thanks for reading! game dev pixel art xml indie dev game ui unit圓d indie game one step from eden Weekly updates may be sparse for the next few weeks, but I’ll still be working on the game! I’m also using LUA for the first time, so translating the scripts over is a bit of a pain, but I’m really excited about giving people access to them when the game is released! XML can also be edited in a table format (like excel), and being able to sort and balance my spells using a table is going to help a ton. It’s a lot of work to make sprites moddable like that so I’m not sure if that’s happening yet. These go into the Streaming Assets folder in the final build where they can be easily modified with a text editor by anyone who has the game. So far I’ve moved the spells, enemies, worlds, and tile patterns to XML and the Spell scripts into LUA. It also goes in line with making my own levels/enemies/spells easier to modify…

One step from eden update mod#

Since the rest of this post isn’t colorful, here’s a preview of the current character select screen! (All art is a WIP!)Īfter some thinking, I’ve decided to add mod support and make the game super easy to mod! This way players will have access to way more content after the game is released.

one step from eden update one step from eden update

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One step from eden update